However, these skills are not standard and decks generally neither require nor reward synergy. Elements occasionally do cause effects on certain skills, such as the Royal Guard’s ability to boost all Kingdom cards on the battlefield or the Gargoyle’s increased attack against Forest cards. At higher skill levels, Enchanting also allows you to “skill shuffle” for a potentially better skill.ĭespite the presence of four elements, Lies of Astaroth does not have a resource system like Magic: The Gathering. The game offers easy ways to obtain fodder cards and even feast cards worth high experience, but it still takes a lot of enchanting to bring an individual card to its full potential. At certain level milestones (usually level 5 and 10, but it depends on the card) cards also gain skills which will activate in battle automatically. As cards gain levels, they also gain attack power and hit points. All cards can be leveled up through the enchanting system, which turns unwanted cards into experience. Deck size is quite prohibitive – its maximum limit is ten – which enforces the idea that the game is geared more as an RPG and less a CCG.Įach individual card also has its own level, attack power, hit points, and skill. The total cost limit acts as a soft cap on the power of a deck and as an equalizer in PvP. As seen in many other mobile games with card or party mechanics, each player’s deck has a limited total cost and number of cards which increases with level. Cost is an arbitrary number, primarily based on the rarity and power of the card, which factors into the game’s deck building mechanic. Wait time acts as the game’s resource mechanic, indicating how many turns you must wait after drawing the card to put it into play. Each card has an element (Kingdom, Forest, Wilderness, or Hell), rarity, wait time, and cost. Lies of Astaroth’s deck building and card mechanics are simple and standardized. While Lies of Astaroth’s claim passes a lie detector test, its gameplay proves that popularity isn’t everything. The store page boasts it as a “top 5 card game in more than 50 countries,” which is a great bait line to throw out for potential players. One of these games that has seen strong success is Lies of Astaroth, a collectible card game RPG from iFree Studio. Probably won't matter but just remember it for your planning around timing.Įurydace was kind enough to take a video of the solution in action.With the glut of games available on both Android and iOS, it’s no surprise game developers started smashing genres together in hopes of creating a product to stand out from the rest of the cookie-cutter games available on our touch screens. One final caveat, Murder Doll has a 4 turn waiting period so she'll need to be in your hand for a bit for this to work. So, go fight a weak enemy (not in a maze/tower, of course) let them beat you up for a while, get under 160 HP (much easier than 10 or lower) and use Murder Doll, just make sure you win the battle in the same turn. Murder Doll is a two-star card and should be pretty easy to come by, particularly if you're higher level and are in the position I was and had missed the easy solution. However, my team also killed the enemy on the same turn and it credited me with a victory. I figured I'd just lost the battle to my stupidity. It summoned the Murder Doll I had in my deck and it did 150 damage to me as it came into play as it's supposed to. Seeing that I was out of options (no positive health manipulation cards in my deck this time) I just hit "auto-battle" without thinking about it. Because I missed the time where it's easy as noted in ChinDocta's solution I was trying the math option and got down to 16 HP in my battle. Discovered this by complete accident as I was trying to go for it with the other solutions.
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